Charming.

I was certain that I'd have more to say about Attack of the Friday Monsters, so I'm surprised that I'm still struggling to find my words. Not to say that it left me speechless, be that in a good or bad sense; rather, it feels transient. It was here, and now it's gone, and it was a little strange, and kind of nostalgic, and I think that was meant to be the point.

The monster card battling system feels like a remarkably token inclusion purely for the sake of having gameplay beyond "walk around and talk to people", and it's thin enough that it's barely worth discussing. I think I only played it two or three times throughout the entire game, and one of those was because it was mandatory. It's more than a little hard to justify bothering to keep up with the glim collecting until you're forced to, and even then there's such a massive difference in difficulty between going first and going second that it hardly matters how big your card numbers are. In the mandatory battle, I lost 0-5 going first; on the rematch ten seconds later with the exact same deck, I won 3-2 going second. Once you've collected enough glims to get the minimum five cards required to play, you've more or less solved the card battle mechanics. Just lose until you're allowed to go second and you're practically guaranteed to win.

The "walk around and talk to people" part of the game makes up the bulk of the runtime, however, and it's not too bad. It's exceptionally linear, and most of the characters here don't have too much in the way of incidental dialog, but I liked talking to them. It's cute seeing all of the town's adults playing along with these weird, childish fantasies, and the ending of the game wraps up most of the little hanging threads nicely enough.

It was an alright experience, but I already fear that it's going to be pretty forgettable. I doubt I'll be able to remember anything beyond the ending sequence by this time next month. Again, maybe this is the point, given the lead creator's history of working on games like Boku No Natsuyasumi, but that might be me giving out too much credit. The weekend is over quickly, I suppose.

The fact that you can't hop off of the stone bridge to get to that plank over the river is incredibly unrealistic, though. There is no child in the world who would walk all the way around the dirt road instead of just making that jump just to get a shortcut down. Show me a kid who obeys a "no walking on the grass" sign and I'll show you a future boring adult.

Reviewed on Mar 04, 2023


1 Comment


1 year ago

Although it's been years now, I can confirm remembering absolutely nothing about this aside from a generally pleasing warm and fuzzy-ness