A game to make Tobe Hooper and Lucio Fulci proud. Lo-fi VHS swamp aesthetics, grotesque body horror and musty set dressing all married with uncomfortably clunky mechanics. It’s such a toxic relationship but all things considered makes for one of the most nerve wracking and accomplished horror experiences I’ve had in a minute. Didn’t give as much credit to this before as I should have even if it still fights with minor third act deflation and rough moments of stuffy first person awkwardness (hopefully will be straightened out in Village). Like pretty much every RE the sense of helplessness gives way to the player’s imminent empowerment through powerful weaponry by the end so I wasn’t as annoyed with the ship/mine sections this time around. In the end, I cannot deny that it’s invigorating to see the franchise finally grapple with what it means for a resident to truly be “evil” in a metaphorical sense, even with the ending somewhat missing out on the punchline with its flagrant optimism. Here, Americana is corrupted and manipulated by capitalist overlords, the rural family unit ruptured and grossly replicated, and any semblance of safety stripped. It’s all such seat-shifting excitement that it’s kinda dazzling that it works at all. While it may miss out on being a masterwork on the likes of some of the other entries, Biohazard is nonetheless a fruitful horror game that reminds us how banally unsettling an empty house really is and how terrifying it feels to know that you’re actually not alone and the dread that comes with seeing just how far down the rabbit hole goes. Good shit.

Reviewed on Oct 07, 2020


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