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I was having an okay time until I died in the first world because the camera was fighting for control. Some actiony platformer segment that wanted an overhead view I think? Hopefully it was patched since then but I put down the game there and haven't went back since. The most amateur-hour camera issues I've ever come across, and I've played my fair share of N64 games. Maybe someday I'll return and give this another pass, but it sounds like the game is a resounding "meh".

I dropped the game back when they reneged on having no paid weapons. In retrospect, this wasn't a very good sequel. Gunplay and gore were on point, but the game has a very sanitized image for being a horror game. Pristine sci-fi aesthetic, character bants are down, stalkers are less fanservice-y, soundtrack is worse... Tripwire definitely lost the right vision somewhere down the line.

As for the game itself, I liked that each perk had options to pick from, but those were often poorly balanced and there was only one correct decision. The leveling was less impactful besides every 5 levels, so why expand it to 25 over 6? Every class is capable of kiting zeds now, spawns are so pervasive that welding and holding out is completely pointless, and every perk now has an answer to a problem in their loadout: there's no reason to ever go out of perk on a weapon anymore. Also development time wasted on modes and features nobody wants, and the cancelation of the martial artist was a tragedy. And a ridiculous file size now means I'll probably never install this again. The third game looks to be doubling down on all the things I dislike from this game, so no thanks.

Pretty fun wave-based horde shooter that's a little rudimentary in areas (fucking leveling commando), but had plenty of good times with it. The gritty grindhouse aesthetic juxtaposed with the aggressively Bri'ish dialogue is great. The perks each had their roles and target zeds to take on. Lots of fun custom maps. Easy to mod soundtrack. Shame the game's a bit dead nowadays.