Picross 3D: Round 2!

I did a short review of this a while ago, but I'm redoing it since I can word my thoughts better, and cause I did a long-er review on the first game. Let's go!

So, just like the first game, it's a 3D take on Picross. Instead of a square filled with squares, you get a cube made of cubes! You have to chip away at the cubes to reveal the shape. Unlike the first game, you have to paint each block as well. Instead of just very-square models, your shapes in this game are stylized as wooden figures! Here's the game cover, for an example. You get two colors: orange and blue. Orange numbers are used for curved blocks and non-straight lines of blocks, and blue is for straight lines of blocks. This game also introduces a bomb button, which will clear all the 0 blocks. It's very useful to shave off time and also so you don't accidentally tap the wrong thing and get a strike. While you do get strikes, you can only get a game over in time trials/one-chance challenges. Outside of those, strikes only affect your score.

Instead of being sorted by difficulty like the first game, this game has puzzles themed by category from the start, referred to as books. The actual puzzle difficulty is adjustable from easy, normal, and hard. You can only get the highest gem ranking if you play on hard, but you only need the white gems to unlock more books.

The presentation is really where this game shines. The game is themed after a cafe/book shop. Your file is referred to as a membership card, and you get stamps for every 3000 points, and can get up to 10 stamps. This is also why the categories are referred to as books! Each book has it's own unique cover. As mentioned earlier, the actual puzzles are themed as wooden figures! In exchange for the styliaztion of the figures, the puzzles aren't animated here. The music is all various flavors of jazz, and I think is probably one of the best soundtracks ever made for a game. There's also some nice detail in the sound design, such as the noises for painting cubes orange and blue being different from one another.

There's no puzzle maker or sharing like the first game, unfortunately. There's some amiibo puzzles, but that's about it for fun extras. The Kirby ones are specifically themed to also be related to the game.

I think the only real downside to this game is that it's SUPER easy to make a misinput, but the first game has that problem too. Such is the nature of a touch screen based game.

I think this is the best game ever made. Its first ever (and probably only!) five star rating. (And my first rating ever, actually!)

If you like puzzle games or touch-screen based games, I absolutely recommend it!

Thanks for reading!

A very fun and lovely little rhythm game! My only complaint is how short it is. I’d love to see this get the Kirby Fighters 2 treatment with a bunch of extra songs. (Genuinely shocking that it hasn’t yet)

Picross 3D! I’m not done with this one, but I’ve played through enough to write down my thoughts, I think. I do like this one, but I genuinely think playing the 2nd one first has kinda made this one a little rougher to play. Regardless, I’ll do my best to put my biases aside for most of this review.

It’s Picross…but in 3D! If you haven’t played it: You get a cube made of smaller blocks rather a square like regular Picross. You have to chip away at what blocks aren’t part of the puzzle to make the shape.

This game feels…weirdly punishing. You have a time limit, which goes from green->orange->red. I’ve managed to always stay in the green, but I assume the orange/red detracts from the “Nice time!” star you get. You also get very limited strikes allowed, a total of 5. The one-chance challenges don’t feel much like challenges when I have to get no strikes on every puzzle for three stars anyways. This is moreso from me coming to this after the sequel, but this one also just feels kinda strange to play. Being able to paint incorrect cubes with no indication you’re wrong while getting a strike for breaking the wrong cube + not having to paint everything as long as you’ve broken all the right cubes throws me off.

Despite all that, this game is certainly charming, that same crunchy charm a lot of DS games have. I really like the little cube bird that shows up throughout the game! They do the tutorial, and also just talk a bit in collections (explained later.) They’ve got little animations on the top screen while you’re solving puzzles, ranging from thinking to nonsensical silly movements to cheering you on to frustration. Not too many of the tracks in this game have stuck with me, but they’re all still pretty enjoyable.

Each puzzle is sorted into various collections, all based on their own themes, and you get a little description for each puzzle. The puzzles are also animated after you solve them. As you progress through the game, you get some misc. animations of the little cube bird.

Interestingly, this game also had a feature where you could make your own shapes and the game would generate a puzzle out of them! It’s defunct as DS services stopped, which is a shame cause that seems like it’d definitely be part of this game’s appeal at the time.

Overall, I think the sequel is better due to its QOL and presentation, but this one isn’t bad at all! Just a bit outshined, although maybe it’s not fair to compare the two when the puzzle sharing feature is defunct. If you wanna play both of these games, it’s probably better to start with this one first.
Maybe I’ll redo my Picross 3D Round 2 interview and go more in-depth on that one too.

Thanks for reading!

It's fun, but I was expecting a liiiiiittle more plot and stage variety! I wish the danger challenges showed up more often. Worth the wait though :) You can tell the devs have an Off the Hook bias LOL

This review contains spoilers

I feel so silly tagging such a simplistic looking game with a spoiler warning, LOL. Anyways, I have mixed feelings about this one.

I'll start this review by saying this game is a prequel explaining how the world from the first game came to be lifeless/colorless. (Which is why I'm marking this as spoilers!) It's a case of "Same names same designs but still different characters" syndrome.

There's three different modes: A Tale for One, A Tale for Two (multiplayer), and A Tall Tale (tall boy mode). A Tale for One has two endings, but you're always going to get the bad one on your first playthrough, as you have to beat all at least once for what's considered the true ending. This bad ending is the actual true ending, as it ends on the same screen that the first game starts with: a dead box in an empty, colorless world, and a new one falls out of the sky and lands next to it.

Gameplay wise it's fantastic and overall the hardest in the series, as "You have _ boxes you can use before you can't collect the crowns anymore" got switched to box count and the crowns being seperate, so you have to manage both. You can't just collect the crowns then use as many boxes as you want afterwards. Being a prequel, almost all the old mechanics from the first three are gone, such as the stages where you lead the Spikys into traps. Because you have three seperate modes, there is no postgame. I played A Tale for Two by myself (you get Four Swords "play as one at a time" controls) so I can't comment on whether it was good or bad from a multiplayer standpoint. A Tall Tale let's you play as Qudy and you have to work with rectangular boxes instead of square boxes, and is probably the best mode of the three.

Like the last games, you have your extra stuff in the shop. Some of the translatations of the 4komas feel like the jokes got lost in translation. You also have the shop challenges akin to the first game. Instead of time attack/score attack, you have a set time to pop some ballons. Sometimes the balloons won't pop though? It's happened to me once or twice. The challenge theme from the first game also gets re-arranged here, albiet it's not nearly as anxiety inducing. Since this game has actual color and backgrounds, you don't get the fun inverted colors anymore like the first game. Since the costumes are part of a gacha now, you can get assists like jump or extra boxes from alternate items you can buy instead rather than them being tied to specific outfits.

Visually though it looks....bad. The visual simplicity is used in the original trilogy for a lonely atmosphere, accompanied by some empty sounding songs. The original 3DS trilogy didn't have crazy detailed aniamtions or anything, but the crunch of the 3DS screen and the pixels make it look a lot nicer. This game has fully colored backgrounds and really smooth animation. Too smooth, to the point it looks like a browser game. There's not many overworld animations either, which was one of my favorite parts of the original trilogy (especially the second one.) The costumes being parts from a gacha intead of full outfits also led them to being super stiffly animated as well, and it's kinda jarring. The mix of mostly black and white with some bits of color just looks kinda odd a lot of the time? I'm not sure how to explain it. It's a shame, because the backgrounds are extremely well done, especially in the final levels.

The music is great, and the musical style is also switched up a bit from the original trilogy. There's some motifs from the original trilogy used here and there, such as the Box Ship theme getting used in World Map 3 and the first game's title theme being used at the end of the credits theme. It's very "snappy" and, with the exception of the final level theme, doesn't feel as empty as the songs of the first three games.


I also feel like, despite being a prequel, it's not a good starting point for this series, and they're best played in release order. I dunno, it's just a bit too different from the others. I do like this one a lot though! It's just...kinda ugly. I wouldn't be surprised if this game was rushed..it really feels like it.

(2/15/24 update: My thoughts are about the same, I just reworded a bit and added a lot more now that I've sunk a bunch of time into this game.)

What a nice game! I finally played this recently after being curious about it for quite a while. It's a "definitive" version of a Super Famicom game under the same title. I can't comment on differences as I haven't played the original, but the core gameplay seems to be the same. It's hard to find info on either, as almost every mention of these games is by Mother fans due to the fact it's Shigesato Itoi's game.

This game is surprisingly complex for what it is! You got your usual lures, time of day/weather, et cetera. but the game also goes into detail on hard lures vs soft lures (worms), the two main types of rods, types of lines, bass migration and spawning patterns...too much to list out here. The manual included an extremely wordy fishing terms dictionary as well. If you pause while on the field, there's a little help section with an octopus explaining the basics while the titular man himself goes more in depth. You can catch fish besides bass, but they're just referred to as outliers and you don't seem to actually get anything for them.

Visaully, the game is about your usual N64 3D, but every character is in 2D. Simple designs, but very cute! The character designs are by Norio Hikone and his wife, and most are redesigns of the various animals used for the SFC's promotional material/boxart. (Kuma-san, the bear, is the same.)

SFC boxart vs N64 boxart

You get to talk to the various animals meet throughout the game. Before you head out for the day, you get to choose who'll join you as company. There's a little icon at the top of whoever you bring, and they'll have both visual and audio cues based on whatever is going on, such as if your line tension is too high. If nothing bites your line for a bit, they'll give you some pointers on how to try and attract more fish. They also make comments on the size of your catch, or if you fumbled a fish.

Some of the animals will also give you challenges you can take on, asking you to catch a certain amount of specific sizes of bass. You can get special lures, such as the old promotional ones for the first game, to different locations if you win a challenge. If you don't take on a challenge for the day, you can challenge whoever's out and about to a fishing contest. If you win, they'll give you info on how to obtain a treasure.
Each character has their own unique way of talking and are fairly fleshed out personality wise, considering this is a silly fishing game. They all also have unique sprites based on how well you're doing in a challenge/contest.

The music of the game is nice! I'm not sure how exactly to describe it, but it's very cozy. You get a few various themes depending on the day and where you're fishing. The music stops when you throw out a line, which makes sense but is a little sad. There's nature noises throughout your entire day as well.

I think the only real flaw this game has is the difficulty system. You get your usual easy (labeled "beginner"), standard, hard difficulties. The easiest means you can cast farther + fish bite your line more often, but the sizes of your fish are typically smaller, making some of the later challenges frustratingly difficult. So much for making things easy! While it's not impossible to catch bigger fish, it's noticably less often. Beginner also makes some mechanics null, such as not needing to worry about appeal vs natural color.


Overall, I think the game is fantastic and very cozy. It reminds me a lot of going fishing with my dad as a kid. :) I hope it gets a playable fan translation one day! It's a bit too wordy to go in without any Japanese knowledge. The only reason this rating isn't a solid 5 stars is because of the difficulty thing.

Thanks for reading!

~~~

Unrelated to the actual review: There was a special controller released for this game known as the Tsurikon 64! (lit. fishing + controller) Mother Forever did a nice, short write-up on it.
There was also a self-interview with Itoi and some of the devs at both DICE and HAL Laboratory which goes into the making of the game, competing with other fishing games, and making the game's mechanics. whowasphone404 on Gamefaqs translated the entire thing alongside the game's manual.

There was also an animated commercial for the first game.

This game is genuinely so awesome. Put on a playlist + team up with a friend for the ultimate online parallel play experience

Fine game. It’s fun at first but eventually you start getting so much thrown at you that the game slows down and the screen flickers a lot and it's just tedious. In the later half’s bosses, you have to spend so much time dodging that you don’t get much room to attack.
Not terrible but not something I think I’ll revisit.
Takamaru is a cool character design though, would love to see him be in a game as a protagonist again and not just a guest character.

There isn't a lot I can say that hasn't already been said, but as someone who loved the original I absolutely adore this version too.

Even the best remakes are usually pretty hit or miss, but this overall was fantastic. Especially the music, I don't think there's a single track that was worse than the original, everything is on par at least. The addition of a monster list and the scrapbook are greatly appreciated. There's a lot of new QOL stuff, like fast travel and being able to heal in the field. The cinematics look fantastic. All the characters and enemies look fantastic as well. The game is definitely a bit easier with the addition of triple attacks and splash damage, but fights can still get rough quick if you aren't prepared. There's also dedicated postgame content now which is definitely harder.

In short: you can tell the team had a lot of love for the original and whether you have or haven't played the original, this is still definitely worth a play!

This is the best one because it has Body Rock in it.

In all seriousness though, I think this might be the best Warioware besides Gold. I do have childhood bias, but the "DIY" part of it is just great! I got soooo much use out of this game's tools from the actual microgame maker to the music tools and the comic maker. It was fun looking online to see people's own microgames and song covers. The tutorials and design lessons were honestly pretty solid and a good insight on the absolute basics of game development. Your typical Warioware formula is as fine as ever here too, but that's not the main reason to get/play this game. Overall just solid and a really good creative tool for it's time. Basically Mario Paint on DS and wackier.

Silly quirky puzzle game w/ very charming visuals and music. Never gets too difficult but puzzles still feel rewarding to solve. Overall just a good time; would absolutely recommend! :D

I think Star Allies is a fantastic game but it’s not something I can really recommend, it’s very much a “you had to be there” game.
The game is very much fanservice for all of Kirby up until this game but especially the Dark Matter trilogy (DL2, DL3, 64). If you don’t have an attachment to those games, you won’t get much out of this game. But also, if you’re new to Kirby and want to play this one, you almost definitely don’t have the same emotional attachment and won’t get much out of it. (…and/or you’ve probably been spoiled already.)
Gameplay wise, the main story is lot easier than usual to make up for the 4-player aspect. But it’s a little too 4-player friendly and ends up being ridiculously easy. Guest Star and Heroes in Another Dimension are fun.
Being a continuation of a set of Kirby games that’ve slowly been getting a worse reputation over the years for their flaws, easier than usual main game, and people expecting the game to be more like Super Star because of the helper system all work against this game. It was a FANTASTIC anniversary celebration, but that’s exactly why I can’t necessarily recommend it.

I played this with my friend the other day out of pure curiosity. Could hardly figure out what I was even supposed to do until we both got a game over. The diagonal inputs were also very confusing. I still don't totally understand what the goal is.

1996

There is nothing remarkable about this game honestly but I love the way it looks so much and it's a good time waster. I also have childhood bias though LOL

This was such a nice little game to turn my brain off to. No thoughts just gator. 🐊🐊🐊 The theming was great and the title screen made me smile; I love how everything reacted if/when you hit them with the ball. Just a good time all around