This is the perfect multiplayer brawler. Too bad the meta resulted in doing kara-cancel TOD juggle loops.
I think a modern release with updated balance and some new content could make this game a world-wide smash hit. Too bad it will NEVER HAPPEN.

Let me set the scene and explain what this game is.
A third person action game ala Bayonetta but you're in these HUGE open city arenas. When I say huge, I mean wide and tall. The verticality on some of these maps is kinda ridiculous. The maps are so large you'll see portals or conveyor belt launchers littered throughout the map to cross major distances. The game looks very "PS3/X360" textures wise but the art team did a great job adding splashes of colors on characters. The game has style. The audio- oh my lord. The soundtrack will go down in history. The characters all sound amazing. The game is also very quotable with the characters saying some crazy corny stuff during battle. (it's hype.)

In regards to how playing the game works, you have a special meter (required to use your character's heavy weapon buttons), a comeback meter, a lock-on, an item slot, and a perk slot. Abilities included a guard, throw, an AOE I-frame attack that costed health to use, jump, sprint, etc.
Getting attacked by multiple players boosted your comeback meter.

The story mode has a "hero vs dark" setup where you can either follow the story of Jack from MadWorld or the story of Leo. Finishing both paths unlocks the final chapter. Story mode is alright, being the best way to unlock the roster of characters and the story is serviceable. You go about the open zones doing side quests and boss fights to progress the story.

Online though, up to 16 players can run around, pick up buffs/items, trying to score the most KOs before time runs out. 1 on 1 fights felt like a traditional fighting game. Throws beat blocking, you can get stunned from being shield broken, whiff punishing is very strong. Combos looked like "Light, Delayed Light, Light, Heavy (launcher) > Jump RT+Light,Light,Light" (spending meter on using your weapon to cash out at the end.)

To keep things from getting stale, random events called "Action Trigger Events" would happen like the map being carpet bombed by fighter jets or an out of control semi truck with flame throwers would start barreling down the city streets. It felt like playing street hockey when suddenly a car was driving down, everyone had to move the nets and stuff out of the way before continuing the game. Silly, but it works. It can separate you from an attacker giving you a chance to run and hide!

If two players pop the comeback mode and try to hit each other, it results in a button mashing QTE contest. It would show the button on screen to mash, before switching to another button. So not only did you have to mash, you had to switch which button you were mashing on the fly. VERY FUN.

Some modes were kinda flat, like Dog Fight where everyone fights using hijacked helicopters (This was DLC too, so good luck finding people to play this with you.) Or football/deathball. (A lot of reviews think some characters are slower than other characters making the gamemode unbalanced, this is untrue. locking on will make you speed up to catch up to your target. This is a basic game mechanic. Idk why I keep seeing complaints about this.)
Tag Battle is a cool idea, you and a friend team up against the other players. If both teammates grab someone at the same time, you'd do a cool team attack!
Co-op Survival was surprisingly challenging! A lot of fun with friends who know how to play well.

I love this game. This is Platinum and Sega premium.

Reviewed on Jul 04, 2023


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