This game really blew me away by how immediately charming and fun it was. I just wish I knew what the hell anyone was saying.

It's a bit on the easy side, but it's just fun. You have your basic combos, a sweep kick, a chargeable projectile and a special move which varies between the two characters. Higher scores reward you with level-ups, which give you an extra hit point, and mayyyybe increase damage, I'm not sure. It's basic arcade fun, and I think the increased HP was more interesting than just giving the player an extra life or something.

What really kept me glued to this game wasn't its complexity, but just how fun it was to beat shit up; you were in no way limited to stopping in front of an enemy to finish it off, you could always just knock them into something else, keep them stuck to a corner while you wail on them, shove them into a stage hazard, or drop them into a pit. What this game lacks in complexity, it makes up for in combat freedom. And god, does it feel good. Co-op really tops it off, and the secret super moves that Co-op gives you are an EXTREMELY welcome addition!

This is actually one of my new favorite Super Nintendo games. You don't get to Shoryuken stuff in just any platformer.



Oh, and you can totally cheese half the game by just crouching before finishing your jab combo. It'll reset the chain and put you back on the first jab, so you'll never do the uppercut to knock them down. You just keep punching until the enemy in front of you dies. I'm not sure anyone played the game enough to know that, but... hey, it's a thing you can do! Reminds me of the exploits in Final Fight and Streets of Rage.

Jump attacks also are infinitely cancellable into themselves, so if you're next to an airborne opponent then the damage you can deal is directly proportionate to how fast you can mash. Crazy stuff.

Reviewed on Oct 17, 2022


1 Comment


1 year ago

Fan translation is out.