This game honestly blew me away with how fun it was.

It's a pretty simple concept. No stages, just bosses. Look for openings, counter attacks, and shoot the mechs in the weak points. Basically like Punch Out but with guns, right?

After Stage 1, the game starts to mix it up. Enemies will maneuver around to hide their weak points from you. Good aim and consistent firing will break off the limbs - and even weapons! - of your opponents, and their pattern changes accordingly to compensate for the firepower they lost.

The game really starts to play around with the idea of each boss constantly circling around to fire, and their methods of movement and attack being compromised after you damaging them. I was particularly blown away by Stage 4's boss; you fight it while falling down a mountainside, and it uses its jetpack thrusters to dodge around and fire rounds at you from every angle. If you shoot its thrusters out, it's in a straight freefall, throwing as many bullets at you as it possibly can without any regard for dodging.

You acquire bonus subweapons after each successful defeat; they're single-use, but they really dish out the damage if you can time them right. It's kind of busted and TOTALLY cheap, but goddamn, it feels good.

My only complaint was that it was really short and kind of easy, but sticking around after the credits roll rewarded me with a code to "let the REAL battle begin". After such a strong first impression, how could I refuse?

Fantastic. I didn't come in expecting much, but this is one of my new favorites!
More lightgun games need to give you charge shots, man.

Reviewed on Nov 27, 2022


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