I don't really know how to rate this one because of how mixed my feelings are on it.

I didn't really care that much for the main campaign back when the game was new. I still don't. But now that I've come back to this and tried the new campaigns, both Plague and Specter Knight are so, so, so much more interesting and intuitive to play than Shovel Knight himself.

I'd suppose for Specter, say this is a 10/10. Plague, not so much, just because the flow of bomb switching slows the gameplay down a bit more than I'd like. It's still a really great mechanic! I just spent.... maybe more time than I needed to dropping everything to concoct the PERFECT bomb for the situation every single screen transition.

Shovel and King.... ehhhhh...... I dunno.... Shovel just felt like a weird mix of Ducktales and Castlevania that didn't control as nicely as either, and King didn't really hold my interest past the intro stage for me to think I wanted to go through the game a 4th time in a row. I probably would've been more interested in King's campaign if I didn't already play Plague and Specter's... and considering that was the last piece of content released for this game, I feel like that's a little bit disappointing for a finale.

I know they had a vote and all that but..... King Knight, man? Really? The easiest boss in the game? Not Treasure with his grappling anchors, not Propeller with his flight fencing, not Mole with his gigantic claws and furnace abilities? The majority of people didn't want to play Black Knight with the teleports and charges, or the Enchantress so that they can get a taste of what the final boss is capable of?

King Knight?

Goddamnit, dude.
Oh well.

Reviewed on Jan 14, 2023


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