A really neat team game where you have to guess the words being hinted at by your spymaster on the board without selecting the other team ones nor the assassin which will make you lose instantly. The hint system is the highlight of the game as the spymaster (one per team) can only communicate with the rest of their team through them and lead them into the right direction of words before passing the turn. So in a way they have to consider how do the rest of team thinks and how they will interpret their clue.

Also, before playing be sure to set clearly what constitutes as a valid hint. House rules always vary regarding proper names or phrasal verbs that some advantageous people (not naming anyone in particular, you know who you are) get away with. Same thing with the limit time to come up with a hint since without a limit the game can go on for literal days (true story).

Reviewed on Jan 12, 2024


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