Disclosure: I was QA on this title

Summon Night is a cute little action game with some light crafting elements, a pokemon-esque attitude, and a tournament arc-based story. It works well for what it is, but most everything is fairly shallow, if satisfying.

Combat is as dead simple as it gets. Weapons have a single combo string and one or two extra moves (usually an upwards attack and a charged attack) and spells are simple line attacks, heals, and buffs. Movement feels sluggish at the start, but forces you to pay attention to your attacks, positioning, and blocks, which injects a little bit more depth into the combat. It is satisfying, but never really feels like more than block to get an opening and then spam your attacks.
Each weapon has a bit of a different playstyle that makes it rewarding to find one you like (and you can equip up to 3 at once for most combat). The game sort of pushes you toward swords, even though drill is obviously the coolest.

I like the sprite work in Summon Night quite a bit. Characters are cartoony and expressive and the pixels are very well done. Small touches like each weapon you craft showing up on your character add a bit more charm as well.

Crafting weapons is very simple, but it is sort of fun to progress through the largely linear weapon progression. I like that the crafting itself is core to the gameplay and also tightly tied to the narrative. The ideal here would be a few more steps towards the Monster Hunter model, where my choice of weapon has a lot of meaning, but like the rest of this game, this does well enough for what is needed.

Everyone loves a tournament arc! There aren't a ton of games that are just "go through this tournament" and it is cool to see it here. There are diversions, of course, but largely you are competing to become the next Craftlord, which basically just means 1v1'ing all the other crafts-kids in town. This is classic anime storytelling that the game leverages well to give the player motivation and to introduce a bunch of rivals/friends for you to interact with. The simple approach here works very well.

I like Summon Night for what it is, though it isn't quite interesting enough to hold my attention on this revisit. I do have a soft spot for it since it was the first game I worked professionally!

Reviewed on Aug 17, 2023


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