It's kinda hard trying to articulate just how cool this game is. Like yeah, the puzzles are REALLY clever and it's got a neat art style, but that hardly scratches the surface of its brilliance. The core mechanic is deceptively simple: you've a got a 2x2 grid of squares and you move them around to make stuff happen. It's still decently challenging, and you're bound to get stumped from time to time (in a good way).
But I think what really makes Gorogoa tick is how it marries "gameplay" and "narrative" in a way I haven't really seen elsewhere. I'm not really sure how to describe it and I don't think "ludonarrative harmony" is the right term (it's similar, but not really the same thing), but it just works.
Anyways, I saw a bunch of nerds on Twitter the other day discoursing about whether video games count as "art". Probably should've dropped this in the QRTs and ended that debate for good.
But I think what really makes Gorogoa tick is how it marries "gameplay" and "narrative" in a way I haven't really seen elsewhere. I'm not really sure how to describe it and I don't think "ludonarrative harmony" is the right term (it's similar, but not really the same thing), but it just works.
Anyways, I saw a bunch of nerds on Twitter the other day discoursing about whether video games count as "art". Probably should've dropped this in the QRTs and ended that debate for good.