I was a little skeptical of this but decided to give it a shot anyway. I ended up enjoying it a lot.

It has some problems. The translation is very awkward, as with every Chinese developed game I've played (but I guess not every company can afford a Dylan Cheung). The music is serviceable but lacking personality (in a fucking Blazblue game!!!! gimme Daisuke's vision!!!!). The Blazblue parts seem glued onto a different cyberpunk game. The original characters speak in Chinese dialects but the Blazblue characters seem to be using recycled clips from the fighting games so they're in Japanese.

What I do like? A lot of cool synergies in combat, neat enemy and boss designs, each character feels mechanically distinct and fun (except Ragna, he feels pretty bad imo).

Even then there's some problems. Some of the bosses are ass - specifically the Floating Eye. He commits the cardinal sin of wasting your time for 95% of the boss fight by being invincible while you wait for enemies to spawn to kill to wait for enemies to spawn to wait for him to come down and let you take a 1/3rd of his health off.

There also isn't a lot of Blazblue in the bosses. It's just Arakune as a possible midboss or Susanoo as the final boss.

The levels have a real problem with randomization too. I swear my last three or four runs started with the area that gives you that unfun Eye boss. You also see the same rooms quite often but the gameplay is fun enough to ignore that.

Reviewed on Sep 05, 2023


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