im not sure how to feel about this! i think a lot of other reviews are correct in talking about how the game is buggy and feels rushed/unfinished and the gameplay mechanics/loops are not... great. but i also think what IS here and the start of the game primarily is really cute and fun! i just wish it was better executed and there's potential here for something awesome.

the decorating of the resorts becomes redundant when the premise of levelling up rooms and earning points is based on just reusing the same highest-level furniture over and over, and managing the resorts themselves becomes kind of pointless in the endgame. once you complete the quest of giving 50k coins to an npc (which is a bit of a tiring grind to get through) there's really no need for money anymore and i spent the entire last portion of the game ignoring my resorts and just speeding through the quests; which give you a very rushed story that feels shoehorned in in a way that doesnt fit at all, and the story for the game also just kind of... ends. there is no game over screen. there's no concrete finish to this and completing the last main story quest left me confused as to whether the game was even over or not--its very abrupt and im not particularly a fan of a lot of things going on here.

i love the art style, i love hank and the characters and i find the initial gameplay premise very fun (i didnt mind the cooking mechanic either! it was a nice change of pace) but i just think it gets boring around the midpoint and doesnt offer anything interesting to keep you engaged. getting to the end was a little difficult and i think im disappointed that i didnt enjoy this as much as i wanted to!

i think i am letting this one go. i really wanted to enjoy this bc i love the aesthetic of it and theres some really cool imagery in game (i love the one still shot of that big Creature almost like its made of clay) but its just not for me im afraid... the gameplay itself is boring and tedious to get through, not helped by the characters slow walking speed, and its a little repetetive and monotonous with not enough substance to keep me engaged. wish i had better feelings about this! just not my thing though methinks

i don't know what it is about this game or maybe it's my adhd but there is something so gripping about this. numbers go up . i've never finished it/completed the main quests and i don't think i ever will but i've spent over 70 hours in this game doing....... stuff. it's not something i think i'd solely dedicate my time to but as something to idly play on the side while i watch tv, it's pretty good.
edit: i actually finally finished it. thoughts are the same.

man idk about this. i appreciate the experimental nature of the devs work and i think this had a lot of potential but just isnt executed well... the choices on whether to play the game straight or kill everyone are like pointless when the days take so long to get through and theres no apparent method of forwarding through them. theres a little fun to be had at first but by midweek its really boring and i dont think the endings are worth going through the game again for

hltb says this takes 3 hours to get through story mode but i think i just did it in like 30 minutes and my boyfriend is amazed. its my autism powers.

i want to grow my own grandpa

absolutely adore this art style. such a beautiful game!

scarlet bough alone had so many moments that made me jump. i can't ever accurately sum up my love for kitty horrorshow and the works she makes, theres something so awesome about her style and i love her appreciation for body horror and insects and all kinds of creepy crawly things. really cool stuff!! though each of her games in these collections are rough little samples, i love her distinct atmosphere and style and her work really inspires me

something hits hard about this right now and i feel like this was the perfect time for me to experience this. not particularly a game but moreso a piece of art, about art and life and feelings. your life is valuable and important no matter what you choose to do with it and you have lived a fruitful life even with ur lowest days.

This review contains spoilers

this is a difficult one to review. buckle up because i have a LOT of thoughts about this and they will probably not be cohesive

i love deadly premonition 1, despite it all. i love swery65 and his games. even when he is obviously so inspired by suda51, swery is a guy who makes games purely for himself and he makes games that he enjoys and his games are pure nonsensical fun because of that. you can tell that all of his works are products of love and a genuine interest in what he's making, they're silly and weird and so self-indulgent and it's great! deadly premonition is a broken game where its gameplay flaws somehow make it even better, and d4 is genuinely one of the best things i've ever experienced and i love both these games dearly.

deadly premonition 2 is complicated. i WANTED to enjoy this so badly, given how much i love the first game and i was so excited to hear a sequel was finally being made, and despite a lot of my issues with this game, i DID enjoy some of it. not all of it. and i am having very complex feelings about it.

upon initial impression, a few hours into the game, i felt like deadly premonition 2 was trying too hard to be good in the way that deadly premonition 1 was. dp1 was accidentally fun, a product of its time--the characters were weird and quirky and had so much accidental charm, the story was silly, the side quests were odd and unique, everything in this game was a direct result of a self-indulgent japanese xbox game made in the 2000s. you can feel it! and it's awesome!
deadly premonition 2, however, is trying so hard to replicate the charm of the first game that it isn't an accident anymore, and you can feel that it's trying too hard.

le carre is a HUGE town that is so incredibly empty. the majority of the map is residential streets and houses that you can't enter and with nothing to explore and no incentive to go off the beaten track; there's so many empty homes in the town yet there's a very very small cast of relevant characters and most of them die so quickly. greenvale was full of life, lived in, all of the characters had daily routines and you could see them at all times around the town, driving, in the grocery store, and it felt so charming and complete! le carre is deserted. you rarely see a character around town, there's almost no cars on the streets, there's really no stores to go into or npc homes to explore... it feels so lifeless. and it's sad. it's also frustrating to explore le carre without a vehicle--the skateboard is funny and all, but until you upgrade its speed it's SO horrible to get around such a large town with it, and by the time you do upgrade its speed you (finally) have access to fast travel, so it's pointless.

despite all of this, i guess i was trying my best to look past it all and enjoy it anyways. and i did! i can't explain why, perhaps just knowing that this was deadly premonition 2, a sequel to one of my favourite games of all time, i still had fun going around town and meeting new characters while the story was still beginning. that's where a lot of my hatred for this game comes in: the story developing.

from the getgo, i guess i should have expected that swery's take on louisiana voodoo culture wouldn't have been great. houngan is the first character you meet that indicates things are about to go to shit. i'll admit i don't know extensive knowledge about the culture, but houngan is supposed to be representative of a haitian lwa, and while his appearance is comparable to those in other media (see: every fictional variant of baron samedi), i still don't know if it's... appropriate or not. while houngan might be an accurate representation of a lwa, there's definitely issue in the way york frequently mimics his accent in a way that is supposed to be funny but is just blatantly racist.

the game just devolves as it goes on and by the final episode, me and my friends were in awe, speechless of how horrific the racism is here. throughout the game, we see multiple scenes of the clarkson family (an all-white southern family who own le carre) discussing their legacy, their tradition, and talks of a blood purge. it reeks of white supremacy. it's an obvious undertone to the family, addressed directly in the story with how melvin woods, the black sheriff of le carre, discusses his experiences with racism in the town and how the clarkson family dislike him. spoilers for the ending of the game: this is all turned on its head when it's revealed that melvin was actually one of the masterminds behind the whole plot of the game, and while he reveals his scheme dressed in all-white robes eerily reminiscent of a klansman, it's also hard to ignore the underlying narrative of a black man being subserviant to a racist white family. it sucks. it's insane to me that no one else is talking about how bad this is.

dp1 was bad, full of misogyny (every woman suffering a horrible death) and transphobia (in regards to its handling of thomas mclaine, a closeted trans woman), and while these things have been critiqued before, swery didn't seem to make it any better with dp2. dp2 is full of every -ism and it's so much worse.

with all of the racism previously mentioned, there's also insane transphobia: lena dauman is a trans woman who is murdered in a much more horrific way than thomas was in dp1, she's inexplicably "evil" (the mastermind of it all), she's constantly deadnamed and disrespected by everyone in town, and she also willingly partook in an incestuous relationship with her elder sister, having a child together. there's fatphobia: candy woods used to be the most beautiful woman in all of le carre, used to be being the crucial plot point, because now she's shown to be a grotesquely huge fat woman and this makes her disgusting and ugly, not to mention that she is unwillingly put in this situation as a pawn to the plot--candy was seduced by a guy who didn't love her and was simply using her, to which he drugged her for years and forced her into being a cult sacrifice. the misogyny here is just as bad as dp1, truly. it's a lot to handle.

my thoughts on this game are all over the place. it tries too hard, it's not fun, it's simply bad. i enjoyed the ending, and i am glad that zach has a happy ending and so does patricia, and i liked the cinematic feel and the aesthetics of the game (you can tell swery likes movies), but i just don't think i can look past everything else. i know everyone else has talked about this game being bad, discussing the boring sidequests and the poor gameplay, but i don't feel anyone has pointed out how horrible the entire plot and premise of this game is.

i wish i liked this more and i wish i could say it was good, but it's frustratingly disappointing how awful this was and it's kind of put me off any interest in future swery games. i won't be replaying this and i'm sad i didn't like it.

i liked this a lot!! theres a lot to enjoy and its fun to sink into the gameplay loop of manage cult --> dungeon but i also think by the end of the game it becomes less about the cult and more just grinding the dungeons and wanting to finish it. it becomes boring by like the final dungeon area and i found myself just wanting to get through it unfortunately :/

this is so good and cool and fun and scratches something in my brain that is now motivating me to FINALLY play obra dinn (and look into other deductive puzzle games) however. i cannot recommend this in good conscience with the AI art. definitely a bummer and not worth any money at this stage

fun!!! a really nice pick-up-and-play cosy little time filler. i was hoping for more story-based stuff or like, drive/intent to actually play i guess, but once you complete all the customer chat logs to their end there's not much else to do. which is fine! this game is clearly intended to be played solely to relax and have a chill little time rather than Complete A Videogame. it's super cute and fun for what it is and i had a good time with this