Fantastic art style and fascinating premise, but I found that the sharp wit and banter could not save this game from the word salad of philosophical non-answers at the end. The game deals with finality, perception of the self and perception of the others, but I find that more often than not, the game is simply asking questions and provoking thought, rather than trying to say something of its own. Now, to each their own, and provoking thoughtfulness in and of itself is not without value, there is indeed merit in leaving events up to the readers interpretation. Ultimately, I feel as if you've taken a PHIL 101 course in college, there will not be a whole lot to dig into on a deeper level, and that disappoints me, as the game is clearly trying, but the prose becomes too long winded and full of (intentional) contradictions and existential musings that reflect little on the actions and effects of each princess. But god bless 'em for trying, and they got enough out of me to write all of this so take that for what it's worth

Reviewed on Apr 14, 2024


1 Comment


22 days ago

Exactly! Glad you said this.