I hate playing this, but I respect what it's going for a lot.

I got filtered by the upward tunnel section with the lamps, but up until that point (it was only a couple of minutes) I found it to be a genuinely enjoyable experience. I looked up a playthrough and found one with Tim Rogers and Bennett Foddy himself, where Rogers describes it as, for the most part, a meditative experience. I get it.

Foddy's commentary is insightful and important, interspersed throughout slowly learning the physics of this physics-based game. I genuinely believe that if I were to get past this "casual-filter" tunnel part that I would like the rest of the game. That said, unlike the Shin Megami Tensei casual-filters I've dealt with, I'm not interested in this one. If I want to have a meditative experience, I'll meditate. Meditation rules.

More than anything, Getting Over It with Bennett Foddy just reminds me of how little mouse space I have.

Almost knocked over my drink.

Reviewed on Apr 21, 2023


1 Comment


1 year ago

I suppose that the moments I'd call "meditative" are the falls. The big ones specially.
And if there was an "enlightment" (if there's meditation there should be this too, right?), then that'd be when you can start to move more quickly and freely after understanding the avatar, because that'd be when you should realize that "oh, and it's still the same game!".
Personally I think it's a huge change in its detriment, because thanks to that there's some game feel that's not gonna come back and felt part of the most enjoyable moments.
It's like knowledgement kills tension, to sum up.