Picked it back up on PC and my god, is it better. I think the only thing I miss from the original Switch version is the gyro controls. Other than that, PC version all the way.

Rise is, in my opinion, what Monster Hunter World should've been from the start. While World tried to reinvent the wheel with a larger focus on story and environmental detail, Rise instead chooses to go the stylized route, which I think is a better fit for the series. Hunts are quick and snappy, with a soundtrack that makes every fight hype as hell. Rise's visuals are inferior to World's, but that's only on a technical level. In terms of design and personality, Rise knocks it out of the park, with unique weapon designs across the board, and maps that may not be as rich in environmental detail, but instead makes each area of the map easily recognizable, much like the arena-esque maps of games pre-MHW.

Players that got into the series with World will likely not enjoy Rise as much. World chose to go on a wildly different direction for the series, while Rise chooses to be more traditional in terms of its structure and style.

Still, despite my praises, Rise feels just a bit too easy. Which isn't necessarily a bad thing, but I think hunters are way too versatile in comparison to monsters now. It's unlikely that future games will change this, but I'd like to see hunters brought back down, with less gadgets like slingers/claws/wirebugs. Time will tell.

Reviewed on Feb 23, 2022


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