Monster Hunter Rise

released on Mar 26, 2021

Rise to the challenge and join the hunt! In Monster Hunter Rise, the latest installment in the award-winning and top-selling Monster Hunter series, you’ll become a hunter, explore brand new maps and use a variety of weapons to take down fearsome monsters as part of an all-new storyline.


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I am a 51 yo father, probably one of the oldest people playing this game. I am a single father to my Son, who is 14 now. My son got this game for from his uncle, so we installed it on his computer and he started playing. By the end of the week he had 24 hours on this game. This was horrible for me, as it was already hard for me to find ways to spend time with my son, as he is always out with his friends or just watching YouTube. So i decided to make a Steam account and get this game to see if I could maybe play alongside him. I loaded into the game and started playing but I was stuck on what you where supposed to do. I asked my Son for help and he hosted a game for me to join. I loved it as it was the best time I had spent with my Son since my wife had died. This game has ever since brought me and my son closer again and now we actually spend time together outside the house together as well. This game reminded me that there's fun to be had in everything, and it has brought both me and my son many happy memories.
Thank you Monster Hunter

Smooth combat, fun fights, great monsters, and great progression. This is a great Monster Hunter. Fun to hunt for 10 hours or 10 minutes. I loved my time with this game.

This is not a review, but more of an advice for those who play this game on PC:
Please, manually create backup of your save files after each play session.
I lost my progress three times in a week and this issue seems to be getting worse with each patch they release. There are some mods out there that create backups of your files, but I cannot advocate for them. I don't really know if Capcom is gonna address this issue soon so start doing it right away before it's too late.
I strongly recommend the reading of the links below in case this happens to you.

DISCLAIMER: I hated World and I’m pretty sure my disdain for it and the fact it made me lose all interest in the series for a few years made me really biased towards Rise. I used to go hard with this series and I think I’m definitely more of a casual player now, but Monster Hunter has definitely taken back its place as my favourite multiplayer game. I’m so thankful for Rise. The series feels fun again and I love the minor QOL changes they continued from World while still keeping the ‘classic’ Monster Hunter feel. I hope they continue adding more new monsters in updates when Sunbreak releases, because I’ve honestly hunted everything a few times at this point. (Written in 2021)

A decent sidegrade to World. Compromising much of the environmental interactivity and tracking elements, focusing more on immediate, arcadey, spectacle driven action, changes I’m not a big fan of but understand due to the downgrade in hardware. I have some issues with it though. Biggest one being the wirebug. Yeah, it’s fun to swing around like Spider-Man at first, but then you realize it trivializes the game, it trivializes traversal, it trivializes combat, there are only maybe 2-3 things in the entire game that can punish the spamming of a wirebug recovery (with another 2 added in the sunbreak expansion), and it somewhat breaks the balance between weapons, the longsword for example now has more counters than the lance, and the insect glaive is somewhat obsolete because now every weapon can fly and mount with greater ease than it can. I also don’t like how they messed with monster behaviour in this game. They reverted back to the old AI where the monsters take like 3 seconds to turn or growl at you after every move, giving you a huge opening to deal damage. But to compensate, they added this soft homing lock to many of their moves that keeps going late into the animation. It doesn’t really make them harder to avoid, just kind of screws you out of your attempts to predictively position. So it feels like openings in this game are either handed to you or robbed from you, it’s annoying as hell.
On a more positive note, I like the monster roster, lots of unique shapes and designs, a good mix of new and returning monsters, I honestly think I prefer the base game roster to Sunbreak’s, Goss Harag and Somnacanth are my favourites among the new faces. It does kind of annoy me though how it treats elder dragons. I feel like there’s one rule when it comes to Monster Hunter’s hierarchy, that Elder Dragons are the undisputed peak of the food chain. Things that challenge them should be few and far between and never outright conquer them. So it annoys me to see this game use monsters like Kushala Daora and Teostra basically as punching bags for anything it wants to insist is powerful, “hahaha watch Magnamalo waggle Teostra around like he does the puny bird wyverns” or “woah cool awesome bro, watch a shinier Rathian ragdoll a Kushala Daora around with zero effort.” Not an issue that effects the game’s polish or anything, just something that annoys me as a longtime fan of the series.
Even though I have my issues with the game, it’s still got that polished monster hunter combat loop and gear grind propping it up, with enough twists to keep it fresh. It’s probably the best Monster Hunter game you can play on the Switch. I got my mileage out of it even if I’d prefer World as the template going forward.

rise (including sunbreak) is my favorite mh game i just wish it wasn't a switch game. if it was designed with pcs and real consoles in mind from the get go it would be even better but i'm still happy with what we have