A couple of days ago I was thinking "At what point do you review a live service game?" Because while I'm sure I'd love to wait for End of Service to review the "Whole Experience" at that point, why bother?

So the answer I've come to after seeing another friend post their own review on HSR is just, whenever. Do you feel you have a good enough basis? Then go ahead and post what you feel like.

I've played a lot of RPGs recently, including the Trails series which HSR's Director is a fan of and even took inspiration from for the combat system in HSR, and that was both a pro and and con.

The pro was obviously that I knew exactly what I was getting into in terms of the combat, its the basic AT system, with Delays, Advances and butting into the turn order to hit your ultimate, it's got a Break system introduced in Cold Steel 3 even if the conditions are more specific to get a Break off. Which is great Cold Steel 3 is the best combat in the Cold Steel quadrology.

And the cons... It feels kinda pedantic but when I first started playing HSR there were so many moments when I went "God the presentation for this would be so good if it wasnt a gacha."

To explain what I mean, there are several moments in the story where you are accompanied by other units, for a majority of Jarilo-VI this is March 7th and Dan Heng. There is a part in Jarilo-VI where the player character sneaks out with Bronya and Seele leaving March 7th and Dan Heng behind. So it's really jarring when you get into combat and your actual "Party" consists of March 7th and some woman you haven't even met yet, and neither Bronya or Seele.

Like I said the point feels pedantic, and at best is just "Could you imagine?" because if this were a singleplayer game the presentation of these events represented in changes in your party would be great. And you don't even have to Imagine that hard as the Player Character is mandatory for the final boss of Jarilo-VI because part way through the climactic fight they functionally change to a new unit entirely due to influence of the story. So they devs and writers clearly have some idea what I'm talking about here because they've done it.

So my main complaint basically boils down to "Would be better if it wasn't a gacha" and while I'll stand by that I will put down that as a Gacha it could be so much worse. Almost every system available to the player is generous in its own way to the point where I don't really mind most the Gacha aspects.

Anyway, good game, would've been better as a singleplayer game, but as a gacha its more then decent.

EDIT: Since this review I have gotten to the Luofu, and it's solidified my issues with the presentation of the party system, but because it goes on to be MUCH BETTER about it. Having a whole side story that you can do starring Dan Heng and 2 other units being lent to you for a trial period that fight.

Guess they just didn't want to do it for Belobog?

Reviewed on Jan 03, 2024


1 Comment


4 months ago

What you wrote is true and it's a bit dumb from the game since Honkai 3rd gave you trial characters (with an already fixed level) for nearly all the chapters past the first ones (according to the characters involved in the story), it's a bit weird that HSR didn't do the same. It's also something Blue Archive does