A clunky game, like its predecessor, and yet even more confident, experimental, and detail-oriented that complaints about it being "uncomfortable" to play become totally insignificant. The structure is ambitious, to say the least, based around clones and copies; the sense of déjà vu is inherently game-like, the notion of the virtual disconnecting one from reality is incorporated into the game's fabric that is, itself, in an uncanny state of decay. I'm sure the brilliant boss fights, tight environmental design, and disorienting perspective shifts have all been analysed to death by this point, but what a thrill to experience even twenty years on, especially the moment when Kojima disregards the action climax to go full Adam Curtis with the motivation of the "villains". Only the Raiden/Rose dynamic falls short. Roll on Snake Eater.

Reviewed on Mar 17, 2021


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