I'd give the edge to Dark Souls, which has one of my favourite game mechanics ever - the Estus Flasks - and that incredible, interconnected journey to Anor Londo, which takes the player down into a literal Hell and then back up to Mount Olympus to become a God. And I like the fact that Firelink Shrine is mere seconds away from danger, whereas it's a bit too easy to retreat into the Nexus here - even if the music changes and the murderous Yurt undercut its safety somewhat.

Still, what a game! Five distinct areas, overflowing with atmosphere, and with some of the best level design I've ever seen. Specialising in magic made some of the boss fights trivial, but getting to them is all kinds of incredible. Tower of Latria is an obvious standout, though all of them work together in harmony, and the player-created structure - which lets you move between levels, using the items you've found in one to help you out in the other - is so inspired. My favourite might actually be the swamp in the Valley of Defilement, which, by removing your depth perception and mobility, becomes infinitely terrifying. And even the ending is good, tempting you with the promise of more Souls for when you inevitably play through it again. I wish they hadn't bothered with a remake. It's basically perfect as it is.

Reviewed on Oct 10, 2020


Comments