Trying to make D&D into a beat-em-up was probably the best decision in 1996, but now it just kind of feels like making an arcade game out of My Dinner with Andre. They certainly try to make the social/roleplay elements work, but it feels pretty slight, especially in comparison to the plethora of CRPGs that were out at the exact same time, so they just made it like if Golden Axe had an inventory system and a couple of fork in the road points.

Reviewed on Jan 26, 2024


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