Dungeons & Dragons: Shadow over Mystara

Dungeons & Dragons: Shadow over Mystara

released on Dec 31, 1996
by Capcom

Dungeons & Dragons: Shadow over Mystara

released on Dec 31, 1996
by Capcom

In addition to the original four heroes found in its predecessor, Dungeons & Dragons: Tower of Doom (Cleric, Dwarf, Elf and Fighter), Shadow of Mystara adds a Thief and a Magic-User to the selection. Furthermore, with the inclusion of two separate versions of each character's sprite set, the game allows up to two players to select the same character (in Tower of Doom each of the characters could only be selected once), effectively giving the game 12 "different" characters to choose from. The two Clerics and two Magic Users also have subtle differences within their spell books. The controls are using four buttons: Attack, Jump, Select (brings up a small inventory ring around the character allowing the player to choose what item is set in the Use slot) and Use. The Cleric, Elf and Magic-User also have two extra rings for their spells, with the Jump button used to switch from ring to ring. While the game uses the same kick harness as the previous game, the Select and Use buttons are reversed. Shadow over Mystara also introduced a selection of special moves which are executed by moving the joystick and tapping the buttons in certain combinations, in a way similar to the Street Fighter series. The characters (except for the Magic-User) have a Dashing Attack as well as a Rising Attack which can be used to combo monsters or even juggle them in the air. Most characters (again, with the exception of the Magic-User and also Cleric) also have a Megacrush, a move common to nearly all of Capcom side-scrollers, which damages all enemies standing close enough to the character but in turn also damaging the player themselves.


Also in series

Dungeons & Dragons: Heroes
Dungeons & Dragons: Heroes
The Temple of Elemental Evil
The Temple of Elemental Evil
Dungeons & Dragons: Eye of the Beholder
Dungeons & Dragons: Eye of the Beholder
Blood & Magic
Blood & Magic
Iron & Blood: Warriors of Ravenloft
Iron & Blood: Warriors of Ravenloft

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Reviews View More

Un juego de aventura colorido y muy divertido! Variedad de Enemigos & jefes y personajes manejables! Excelentes graficos para la epoca y una banda sonora genial. Buena duración y dificultad!

Evolves Tower of Doom a lot which comes with pros and cons. Is a much better game but the added complexity makes it feel overwhelming without looking up how to play.

Fui procurando cobre, porém achei ouro. Uma das minhas melhores experiência com esse gênero de jogo um Beat 'em up com RPG e varias classes com habilidades diferente. Como esse jogo caiu no esquecimento????

Trying to make D&D into a beat-em-up was probably the best decision in 1996, but now it just kind of feels like making an arcade game out of My Dinner with Andre. They certainly try to make the social/roleplay elements work, but it feels pretty slight, especially in comparison to the plethora of CRPGs that were out at the exact same time, so they just made it like if Golden Axe had an inventory system and a couple of fork in the road points.

Quando eu não tinha como jogar Dragons Dogma eu jogava isso aqui

Um beat't em up bonito, divertido, que deixa escolher caminhos diferentes, tem alguns elementos de rpg na sua gameplay, diversos tipos de classes para serem escolhidas pelo jogador, mas, minha experiencia foi apenas ok, visto o nivel de dificuldade acima do normal, e as coisas diferentes que esse jogo tem dos outros games dessa epoca e desse genero não causaram grande impacto na minha percepção do jogo, ainda é um bom game, e vale dar uma conferida se gosta dos jogos do genero porradaria e se curte o universo de dungeons and dragons.