Exploring the facility, picking up lore fragments strewn about, and advancing the narrative was a joy when it wasn't being interrupted by fairly uninteresting combat encounters, which, despite the setting being a facility where all sorts of supernatural things are hosted, consist mostly of standard "dude-with-gun" third person shooter enemies. A slew of superfluous systems (like enemy levels, crafting, and a talent tree) add little to the experience and feel like they are included simply for suits to tick off boxes on a checklist of things a Triple-A video game in 2019 must have.

Reviewed on Dec 06, 2020


1 Comment


2 years ago

God this is so concise and exactly my issues with this game