If I had to shortly describe this game, it is kind of a middle point between Return to Castle Wolfenstein and Call of Duty. It's a lot more arcade than CoD without reaching the mecha-nazi killing gameplay/atmosphere of RtCW, and I think here is where the problems start, as this game seems to lack certain... something.
You can see love put behind every environment and animation, but it feels like something was cut by an EA that even at the time kind of forgot what the name "Electronic Arts" meant. A more specific example can be the blood: this game has a complete lack of any gore or blood. And asking for it is not just a whim, since this is a game about the most violent war in humanities' history, and taking the biggest symbol of violence, the liquid red, out of it just to get a lower PEGI and make it more marketable is almost disrespectful. Signs of the creators wanting to make something that truly resemble this conflict are there, like the numerous different stagger animations that the enemies have, which can be really brutal and emotional.
That aside, how does this game play? Playing it simple; the level design in this game changes inconsistently between good, well paced levels to the most absurdly broken, insane, unfair and dumb levels ever made in a shooter. Featuring never-stopping enemies from front and back, quick reaction time never-stopping high damage and infinite flinch stational heavy machinegun soldiers, complete sections without any kind of healthpacks and worst of all: absolutely impossible to spot speed-firing respawning snipers which hide behind the most obstructively-textured bushes ever.
In conclusion: Medal of Honor: Allied Assault is a an inconsistent game both in gameplay and presentation, which feels like a fairly generic and commercial WW2 experience which offer much of value in 2023 outside of revisiting an important game and precursor for the tendencies from the early 2000's.

Reviewed on Nov 05, 2023


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