Log Status

Completed

Playing

Backlog

Wishlist

Rating

Time Played

--

Days in Journal

2 days

Last played

October 19, 2023

First played

October 17, 2023

Platforms Played

DISPLAY


This review contains spoilers

Good game good game. It's no Mania 2 and idk if it shows up Sonic & the Fallen Star, but on the scale of actual-factual Sonic (2, 3, Mania, Advance 1 & 2) to rough-approximation-of-Sonic-sorta (4, Advance 3, Rush, Generations/Forces 2D stages), Superstars finds itself firmly in league with the former. This is a series which lives - and very easily dies - by its physics and handling. Especially in the 2D outings where that pinball-platformer gamefeel hangs in such delicate balance. You can't even begin to appreciate any good level design or gimmicks until the exact right physics are in place. Since here they more or less pulled the movement values out of Mania's engine they skip SEGA's displayed incompetence at recreating Classic Sonic physics and finally have a HD game where Sonic moves and controls like Sonic should! It's great. And because that's in place, I was able to really jive with the creative bosses and longer level design. Obviously the franchise philosophy means I won't truly be equipped to discuss Superstars until I've replayed it 10+ times over a few years, but nonetheless my impression is good game. It feels like a genuine, worthy addition to the revered classics. When Sonic is good, Sonic is good.