The worst thing that you could do to a series like this is make it an open world experience when the previous formula already described the universe in itself, jumping into a narrative that's more complex than it is for it's own good.

Although I didn't finish this game, I saw enough to think "yeah, this is not Metro" or at least, not the Metro I grew to appreciate and love. I don't know what they were thinking, there's just so much wrong here I would have never have expected from this series.

What made 2033 and Last Light so special was that the gameplay spoke for itself in terms of portraying the narrative and the universes' characters. You came across things that were visually presented to you instead of in your face exposition dump in every scene. I think that's what annoyed me the most when I attempted to play this and not only that, but the complexity is just too much for this franchise.

2033 and Last Light were masters at making something great out of something so simple. Just a straight forward task. Exodus introduces you with complex ideas and dumps so much on you within an hour of playtime that it just feels more unnatural and less organic than it's predecessors more than anything. It's overreaching, trying to live up to it's past glory by attempting to create something that they thought would make the narrative the best in the series simply by adding things that didn't need to be there.

In the way of gameplay, I don't know why this feels more jank than remasters of older games. It doesn't feel as smooth as 2033 or Last Light, it felt a lot more sluggish.

I'm afraid Metro fell victim to the threequel curse, but that doesn't mean I'm giving up on this game as a whole. I may be shelving it for now but hopefully I come back to this game in a few months time and find that instead I don't mind it as much.

Reviewed on Mar 14, 2023


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