"Holy shit!"
"You said it, pal!"

Excelled at everything it's predecessor set before it in so many ways, making it a perfect video game sequel and a great game in it's own right. What lacked in the 2016 reboot is completely remedied here, from narrative to gameplay, everything is pretty much exceptionally flawless.

Some of the most intense and fun gameplay in a genre like this, had a lot of fun and it was super satisfying coupled with the adaptive triggers and haptic feedback, really made it feel so immersive along with how amazing this game looks, it was insanely photorealistic given it's cartoonish artstyle, makes me excited for what's to come with this console's generation in the future. The level design was pretty straightfoward in a good way, it was easy to navigate and intrigues the player to 100% achieve everything it has to offer, so overall, amazing level design as well as pretty competent boss design, however it gets a bit repetitive in that regard and this is the only aspect where R&C (2016) get's one over.

I was surprised with how well written the narrative was. Insomniac could have very well constructed a great game based off it's gameplay alone and call it a day, but they put some actual effort into telling a wholesome, heartwarming story that's themes hit home and hard, so that completely caught me off guard and I really enjoyed it. It's packed with charm and some very much needed character moments that the reboot did not have and going forward, I really hope (if there are to be any) future Ratchet & Clank games adopt this formula of paying intricate attention to the narratives.

Totally worth playing over the weekend then coming back to, replaying and even platting, which I plan to do soon once I can properly purchase this for myself instead of through PS Plus.

Reviewed on Aug 09, 2023


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