if you enjoyed askiisoft's prior work "pause ahead" you're gonna find a lot to like here, just from design principles (admittedly with more focus on predicting enemy ai). the time from encounter to kill is usually so short and the routing is so tight that you won't have a lot of the awkward moments between gunfights or any waiting for an enemy to lumber their way over to you that its most common comparison "hotline miami" has. there's an argument to be made that this is all just a very dressed-up puzzle platformer or sokoban-like once you get into the flow. but i like that about it.

Reviewed on Sep 09, 2023


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