The Legend of Zelda: A Link Between Worlds pleasantly surprised me in more ways than one. At first, I was a bit skeptical when I realized that the map was the same as "A Link to the Past." However, as I delved deeper into the game, I found myself drawn into its charm and innovation. The weapon renting system felt a bit strange at first, but I appreciated the added tension of potentially losing all my gear upon death. Unfortunately, the abundance of rupees and ease of acquiring them diminished this aspect's impact, I wonder if Nintendo was a bit too money-focused during the 3DS era (right New Super Mario Bros. 2? 👀).

However, it was in the second half of the game where A Link Between Worlds truly shined. Without spoiling anything, the dungeon design was nothing short of perfection, providing some of the most enjoyable experiences I've had in a 2D Zelda game. The use of the 3D screen added an extra layer of immersion, although it ultimately felt like a gimmick. The non-linear nature of the dungeons in the latter half was a refreshing change from the numbered structure of "A Link to the Past."

While the story may be basic, it was very cute, with a particularly satisfying ending. My main gripe with the game was its difficulty curve, which felt off as everything seemed too easy before the final two dungeons. However, the inclusion of Hero Mode provides an extra challenge for those seeking it.

Overall, The Legend of Zelda: A Link Between Worlds earns a solid 5/5 rating from me. Despite its minor flaws, its engaging gameplay, captivating dungeons, and charming story make it a must-play for any Zelda fan.

Reviewed on Apr 07, 2024


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