For what it's worth, Receiver succeeds as a prototype for its gunplay. The realistic mechanics give the game a lasting impression that its gameplay objective does not. Low-poly environments and unfair enemies surround the player, and 11 tapes are hidden throughout; but these elements are trivial compared to the dedication given to how the guns works. Three in total, each has small nuances that make playing with them noticeably different from another. I only played about 30 minutes or so, yet the fulfillment of mastering the controls in a fluid manner allows some entertainment when the rest of Receiver fails to grasp my attention. The running mechanic, aiming down sights, and the overall progression (or lack thereof) detracted from what could've been a better game—that game likely called Receiver 2, from what I've seen of it so far. Receiver was made in 7 days, so I can't fault it to much for what it lacks. I only wish the gunplay had a better game it was made within.

Reviewed on Apr 09, 2021


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