The cheesiest and most low budget RE game to ever exist: so awful it's good voice acting with bizarre fluctuations in accents, cgi cutscenes with creaky animations and way too much slow mo effects, subtitles not matching at all with what the characters are saying in scene, knock off Leon Kennedy and Ada Wong protagonists, goofy low poly models with Bruce getting hit the worst with a hilariously unpolished model sporting a giraffe neck in every cutscene, Bruce's cringy one liner after taking down Morpheus, the literal J-rap rock theme song of the game "Gun-Shot". How does this game even exist and was actually released by Capcom?

Most of what this game tries to execute ends up being pretty mediocre but I can't say it's a complete trainwreck; the synth-heavy music and dark atmosphere is strangely unique for the series and added a tinge of haunting vibes to the ship "exploration", something I can't really say about the later entries that also have ship levels. The save room theme surprised me with how much I loved it despite how little it is encountered during the campaign.

Movement and gameplay is a mess. The tank controls were fine, but the moving and shooting just felt off and clunky the entire time and especially in transition from one to another and vice versa. The sneak mechanic is pretty underutilized for how much it can change zombie encounters, and I never really used or even knew about it till I was close to the end of the game. Also underutilized is the dodge/block mechanic that's similar to RE3 Nemesis and it's just vastly superior to it and it just breaks all encounters???? What is this game??

Anyways, Dead Aim has absolutely no replay value after finishing it and the gameplay is a little too janky for me to return to it, but it was cool to have finally checked out this bizarre RE spin off. Capcom should do more of these today, along with a new outbreak game.

Also did not play with a guncon, unfortunately.

Reviewed on Jul 09, 2023


Comments