Before I had even finished Baldur’s Gate 3, there was an impulse to write a sort of curmudgeonly review about how a lot of this game is written, and indeed, a lot of what characters are saying and doing doesn't really appeal to me. There was a Dark Urge to make sarcastic remarks about how hard it is for a game to recover from an opening cinematic containing a Wilhelm scream proceeding a toootally eeeepppiiiiiic dragon chase (had to get at least one in there), so on and so on. Outside of a few bad scenes though, I don't think that many writing/dialogue sins are actually being committed, more so just personal preferences being chafed against, and that's ok.

Around the time I finished the game, I imagined a review focused more around the encounter design, because I view it as the game’s single biggest success. Encounters are consistently dynamic and flavorful and engaging, so on and so on. I realized quickly that writing that review would be about as boring as reading that last sentence is, and that I view the quality of BG3’s encounter design as a sort of self-evident thing that I don’t care to (or even really know how to) substantiate.

Now, a couple weeks after first finishing BG3, the only review I care to write is about how much more I thought about Dragon Age Origins than I did about BG3 whilst playing through BG3. Every cinematic cutscene with a close up of a sometimes awkward face, every campsite conversation with a companion, every time my character's affliction threatened to turn him into the things he sought to destroy, DAO, DAO, DAO.

I’m not the first person to draw comparisons between these two games, but I do think the extent to which these games feel spiritually identical is maybe a bit unique to me. I don’t think I can rigorously justify the position that Baldur’s Gate 3’s suffers from a lack of individual identity, there are plenty of ways you could argue that the games feel totally distinct, but subjectively, I could not stop saying to myself “I can’t believe I’m playing DAO remastered in 2023.” The point here isn’t really that BG3 is playing it too safe or that it doesn’t have any original ideas, though I do maybe feel that way a little bit. The important takeaway for me is how for every bit Dragon Age Origins has gotten more refined and improved over the years, I have become less cooperative and more jaded a video game player.

I first played Dragon Age Origins when I was about 11, I think. I never beat it then because it was too hard, so I would just replay the first 10 hours or so every several months with my Mom. Back then, the unseen latter 2/3rds of DAO represented a limitless, larger than life world that could go on for 1000 more hours for all I knew. A game world bigger than me, beyond my comprehension, containing things I didn’t even know I wanted.

Last year I beat Dragon Age Origins for the first time, I thought it was ok.

Baldur’s Gate 3 is a lot better in almost every way than Dragon Age Origins, but ultimately, I think it's still Dragon Age Origins. I am of two minds about this fact: For one, I think it's great that 11 year olds now get to play Baldur’s Gate 3 instead of Dragon Age Origins. Had I played BG3 when I was 11, it would probably be my favorite game of all time. On the other hand, I think there is a good chance that when those kids turn 23 they’ll be writing reviews about how much that year's GOTY winner feels like an improved, but ultimately similar experience to Baldur’s Gate 3, without realizing they are actually writing about how similar that game is to Dragon Age Origins. I worry that when I write this review, it isn’t actually about Dragon Age Origins, but about a game that came out 10 years before that. I worry that Western RPGs have and will continue to have a certain tone and tenor, and that we’ll all get increasingly annoyed about it, because eventually most people unfortunately grow out of being innocent, unconditionally giving, boundlessly imaginative media consumers. I hope that I’ll at least enjoy the 2033 GOTY winner. I hope I continue to enjoy Dragon Age Origins.

There is a bridge in the city of Baldur’s Gate in Act 3 with a closed gate to the Upper City at its end. If you try to cross the bridge to get to the gate, you are told not to or you will die. Right before the game ends you can walk up to the gate. If you position your camera just right, you can mouse over an interactable object presumably meant to access the Upper City. For a kid somewhere, behind that gate lies 1000 hours of things to do, people to meet, monsters to kill. For me, it's probably DLC that will be released with the definitive edition in a couple years.

Here’s to 15 more years of Dragon Age Origins, to 25 more years of Baldur’s Gate and to 50 more years of Dungeons and Dragons. Here’s to 100 more years of cheesy companion romances and 200 more years of video game faces not looking quite right. To 500 more years of really good aoe fire spells and 3000 more years of the fucking player character muttering inane bullshit to himself SHUT UP WILL YOU.

Reviewed on Jan 19, 2024


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