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Completed

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Time Played

--

Days in Journal

1 day

Last played

September 21, 2023

Platforms Played

DISPLAY


Yuck. The switch to teams is really awkward. Even the change to it being a watch and repeat, would be cooler for more engagement, but the older more fighting game style from the first two games called out to me more. It looks better, that's for sure, but the music is sadly the weakest part of this game. The songs just aren't that catchy and don't feel like the songs I would choose for a dancing centric rhythm game.

I should like this game, and that's the part that's tearing me up inside. It just doesn't feel right. Every time I finished another team's story, I was kinda lukewarm about it. The visuals during the stages are a little too over the place, which took me away from enjoying the dancing once it got too hectic.

There's nothing inherently wrong with the team system, nor with the change in the core gameplay to more simon say-esque button presses. Yet the jump into the next generation didn't necessarily call for such sweeping changes, when Bust-A-Groove 2 was already a great improvement on the first. A more fleshed out story and interaction between characters that the PS2's power would've allowed for could've been the right call for the game. More depth into the actual combat that happens in stages. idk