Goes incredibly hard. Some of the coolest and most unique narrative design and worldbuilding thanks in part to its rich history as a TTRPG setting, with that true dialogue-option-core swag where you have 90 different things you can say to everyone and they all meaningfully effect things, in a way that you sometimes forget video games can actually do. Pretty mindblowing, still. Shame the combat sucks but if you can jog through that you're in for something special.