This review contains spoilers

Master Quest is fun until it isn't. For the longest time I was genuinely impressed by the dungeon quality. They made the Deku Tree into a real dungeon, made Dodongo's Cavern even better, and Jabu Jabu's Belly gets changed from one of the worst dungeons in the game to one of the best ones. Even most of the adult dungeons are remixed in interesting and fun ways.

And then you get to the Spirit Temple and Ganon's Tower. The puzzles become a mixture of painfully tedious and diabolical. Obtuse song of time puzzles and an extremely easily missable key in the Spirit Temple that takes a full trip to the Temple of Time to go back and get, and difficult tasks where you have to restart entirely if you mess up even slightly in Ganon's Tower. I don't want to let specifically these two dungeon's ruin my time with Master Quest, but I suppose the devs figured there wasn't much remixing to do left at the end of the game when the full arsenal of equipment was available, so they went for difficulty instead. I hate to say it, but I had a better time with the original, despite this game having higher highs, it also has lower lows.

Reviewed on Feb 16, 2024


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