A series of dungeon crawls built for those who live for the challenges presented by 2nd Edition D and D combat, don't expect a story-driven RPG ala Baldur's Gate. The story here is a bare-minimum excuse for your customized party of six to fight a LOT of gank squads - if you think some of the mobs in Baldur's Gate are excessive, you will be flat-out knocked on your ass by the veritable armies of scrubs you will have to scrape through in IWD (especially true in Trials of the Luremaster, arguably the most balls-hard section of an already difficult game). There are actually a number of good-looking and even atmospheric dungeons scattered throughout this 40+ (50+ with the expansion) hour game, but most of these feel divorced from any context due to the threadbare motivations offered by the story. The bosses (Yxunomei, Behilfet, Icarasaracht from the Heart of Winter expansion) are also challenging and tense, but the constant attrition from trash mobs made me ultimately question whether a few cool positives were worth it in the end. One good option allowed by the enhanced edition is to set up a separate playthrough of the Heart of Winter expansion, detached from the main game. Since it is shorter and slightly more story-focused than the main game, it might actually serve as a solid gauge of interest for those on the fence about playing this.

Reviewed on Jun 09, 2022


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