Gaming's strength is interactivity so when an experience is almost totally devoid of interactivity I wonder what was the purpose of even making it a game. Sunlight is like this, it's visually and auditorily gorgeous, but the "game" can be completed by standing entirely still while dialogue plays, and then picking up a flower to progress the dialogue. This dialogue was a poetic monologue that I found to be pretentious and dull. This could have been an interesting short film for some, but as a game it feels pointless.

Reviewed on Oct 11, 2023


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