stephenage
Mortal Kombat 1 2023
Log Status
Completed
Playing
Backlog
Wishlist
Rating
Time Played
--
Days in Journal
6 days
Last played
February 16, 2024
First played
February 10, 2024
Platforms Played
Log
Unrated
First Time
February 2024
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16
Just doing the tower several times. Mei Ling is great, I like her.
3h 0m
|
15
Cool final chapter but the story is marked by missed potential in terms of narrative and gameplay. Been noodling around to wrap up some achievements but a tad underwhelmed by the whole package.
4h 0m
Finished
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14
Loaded up Invasions again and it reset all my progress. Very annoying.
Some time in practice and the campaign is good! I wish it spent more time in normalcy before becoming more multiple timeline stuff. The cutscenes are pretty exceptional.
Love how this looks and how it plays.
Some time in practice and the campaign is good! I wish it spent more time in normalcy before becoming more multiple timeline stuff. The cutscenes are pretty exceptional.
Love how this looks and how it plays.
4h 0m
|
12
Invading. Labbing. Love how this plays, I think.
1h 0m
|
11
Invasions mode is almost what I’m looking for, but there needs to be a mix of its ideas with the campaign. I still like the storytelling of the campaign and the board game structure of Invasions — and it’s seasonalness — isn’t quite for me.
Seems a touch under done, more potential for creative and interesting stuff. But I do like it.
Seems a touch under done, more potential for creative and interesting stuff. But I do like it.
2h 0m
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10
The cinematic storytelling has taken a step up. This feels confident and assured, happy to scene set and build incidental moments. It also feels more narratively engaging and cohesive at this early stage — it also seems like move sets are matching the arc of a character.
I still think the way it intertwines with gameplay is so static. They should make this campaign more of a tutorial for one, and also have special conditions on fights and do something a tad different. The effect is repetitious as you play as a character for five fights then do the same again with a new character. Gameplay is fun because the systems are fun, and it’s nice to get a handle on different folks. There’s just so much more they could do.
I still think the way it intertwines with gameplay is so static. They should make this campaign more of a tutorial for one, and also have special conditions on fights and do something a tad different. The effect is repetitious as you play as a character for five fights then do the same again with a new character. Gameplay is fun because the systems are fun, and it’s nice to get a handle on different folks. There’s just so much more they could do.
1h 0m
Started