Log Status

Completed

Playing

Backlog

Wishlist

Rating

Time Played

--

Days in Journal

6 days

Last played

February 16, 2024

First played

February 10, 2024

Platforms Played

DISPLAY


Log

Unrated

First Time

February 2024

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16

Just doing the tower several times. Mei Ling is great, I like her.

3h 0m


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15

Cool final chapter but the story is marked by missed potential in terms of narrative and gameplay. Been noodling around to wrap up some achievements but a tad underwhelmed by the whole package.

4h 0m

Finished


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14

Loaded up Invasions again and it reset all my progress. Very annoying.

Some time in practice and the campaign is good! I wish it spent more time in normalcy before becoming more multiple timeline stuff. The cutscenes are pretty exceptional.

Love how this looks and how it plays.

4h 0m


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12

Invading. Labbing. Love how this plays, I think.

1h 0m


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11

Invasions mode is almost what I’m looking for, but there needs to be a mix of its ideas with the campaign. I still like the storytelling of the campaign and the board game structure of Invasions — and it’s seasonalness — isn’t quite for me.

Seems a touch under done, more potential for creative and interesting stuff. But I do like it.

2h 0m


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10

The cinematic storytelling has taken a step up. This feels confident and assured, happy to scene set and build incidental moments. It also feels more narratively engaging and cohesive at this early stage — it also seems like move sets are matching the arc of a character.

I still think the way it intertwines with gameplay is so static. They should make this campaign more of a tutorial for one, and also have special conditions on fights and do something a tad different. The effect is repetitious as you play as a character for five fights then do the same again with a new character. Gameplay is fun because the systems are fun, and it’s nice to get a handle on different folks. There’s just so much more they could do.

1h 0m

Started