PLAYABLE DAISY!

Sorry, I had to write that down otherwise I couldn't focus on the rest of what I wanted to write. All in all, I thought the game was solid. Controlled great, was responsive but the lack of a triple jump mixed me hard for the first hour or so. Is the game easy? As far as the stuff outside of the secret worlds in concerned, sure. I was so good on coins and lives that I was opting to kill myself in levels if I missed secrets instead of having to replay them without ever having to worry. The search party stages I think were pretty awful though, at least for a solo player. Jump around and find the hidden blocks so you can get the shit you need like its a shit mario maker level.

The badges while a decent implementation, I do feel like it ended up stripping the characters of any unique gameplay quirks (Luigi's past floaty-ness is a badges not for instance, he controls like everyone else now). Also how fucked is it that this game can have badges but Paper Mario can't? The few boss battles that there are were definitely lacking (some worlds didn't have a boss at all) outside of the final boss and while the wonder mechanic is visually appealing they started to repeat about halfway through. Like most I also don't agree with making Yoshi a permanant easy mode character but at least it made me not have to fight with myself over who to play. I also feel like you wouldn't lose anything if you removed the talking flowers. They rarely say anything of substance and half the time seem like they exist to fill dead air or are the intrusive thoughts of the dev team with such bangers as "I wonder what saltwater tastes like". If this is the start of the Switch's swan song, its a strong one.

Reviewed on Nov 07, 2023


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