I can see why I barely heard anything about this game, its nothing special. Being a PS5 exclusive at launch, as well as releasing the same day as Kirby and the Forgotten Land didn't help I'm sure.

Graphically its fine to pretty good but I found it to be quite dull style wise. Realistic Tokyo with some ghostly happenings. I have no problem with the designs of the enemies, it was nice to see how many I recognized. Majority of the traversal options were given to you very close to the beginning which was the smartest move the game did, with only one new ability being locked behind the skill tree.

This game has an absurd amount of collectables as well. The main collectable is over 200,000 but each are collected between a 90-600 batch and then the other 566 are a range of things tied to either upgrades or character and world backstory/building. Getting all of the collectables, which the game puts you back before the point of no return once you beat it so don't worry about missing anything, didn't seem to change anything about the ending other than the rewards which, while good, are now pointless cuz I've already 100% the game. They at least made it mostly easy to find most of the collectables, lots of ways to either get markers straight up added to the map or things to point you in the direction every time you activate your detective mode pulse.

Combat was pretty one note, monotonous and dragged on. Despite having a handful of different tools alongside your 3 main attacks, on normal there was rarely a time I had to use anything but the green and red shots. The talismans might as well be worthless in my opinion cuz the enemies you actually want the effects for are not effected by them. The only other thing worth its salt was the bow due to its power. Just about everything has a resource but its all so abundant its barely an afterthought.

As I said above I have no problem with the design of the enemies, but I do have a problem with the variety. Excluding bosses you'll be fighting the same 7 enemies, 4 of which have 1-2 reskins with little to no differences in attacks. This is the main reason for the combat being so boring to me.

Didn't give a damn about the story, its generally milquetoast and the music is forgettable. I'm not gonna remember any of these characters come tomorrow morning.

TLDR. The very definition of a mid game, combat gets old fast but traversing the open world isn't a chore. Its nothing special and unless you like Tango Gameworks, Shinji Mikami, or see this on sale for like $20 or less, you have better games to spend your time on.


Reviewed on Dec 27, 2022


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