I really wanted to love this game, it has so much going for it, fantastic music, full voice acting, a surprisingly innovative and unique battle system and a strong story. Ultimately, where it falls short for me though, are mostly technical and artistic issues. This game pushes 3D on a console that can just barely support it, resulting in extremely low draw distances and characters losing most facial features and shapes to pixelation and low fidelity outside of cutscenes which made it difficult to connect to the story at all in the first half. This is a thing that has to be really bad for me to fault the game. The game is really short for a JRPG, which is a positive and it is paced really well for the duration of about 13 hours it took me, however the game still has to rely heavily on reusing areas and mechanics endlessly, seriously hurting my enjoyment when flying through the same corridors, fighting the same enemies and deactivating the same terminals for two hours. I can definitely see artistic appeal and justification for some of that. I really really like the whole aesthetic and universe the game builds, mixing Dune, Neon Genesis Evangelion, Star Wars and many other interesting influences into a unique blend creating a ton of mysterious lore of ancient civilizations. The game is way more subdued and restrained in its tone and presentation than most other JRPGs of the time and even since, often evoking the same serene melancholy and beauty seen in Fumito Ueda's games before tipping the scale of minimalism and beauty in simplicity to the side of dull repetition unfortunately. I believe a faithful remake of this game, mainly adressing the technical shortcomings and adding just a bit of environment art and enemy variety could be one of my favorite games of all time.

Reviewed on Mar 21, 2021


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