Bio
just a guy really into video games.
Personal Ratings
1★
5★

Badges


GOTY '23

Participated in the 2023 Game of the Year Event

Listed

Created 10+ public lists

GOTY '22

Participated in the 2022 Game of the Year Event

Shreked

Found the secret ogre page

Best Friends

Become mutual friends with at least 3 others

Clearin your Calendar

Journaled games at least 15 days a month over a year

Well Written

Gained 10+ likes on a single review

Loved

Gained 100+ total review likes

Organized

Created a list folder with 5+ lists

3 Years of Service

Being part of the Backloggd community for 3 years

Roadtrip

Voted for at least 3 features on the roadmap

Busy Day

Journaled 5+ games in a single day

Popular

Gained 15+ followers

Full-Time

Journaled games once a day for a month straight

GOTY '21

Participated in the 2021 Game of the Year Event

Elite Gamer

Played 500+ games

Liked

Gained 10+ total review likes

Noticed

Gained 3+ followers

On Schedule

Journaled games once a day for a week straight

Gamer

Played 250+ games

N00b

Played 100+ games

Favorite Games

Inside
Inside
Outer Wilds
Outer Wilds
The Legend of Zelda: Breath of the Wild
The Legend of Zelda: Breath of the Wild
Dark Souls
Dark Souls
Persona 5 Royal
Persona 5 Royal

612

Total Games Played

005

Played in 2024

091

Games Backloggd


Recently Played See More

Final Fantasy VII Rebirth
Final Fantasy VII Rebirth

Apr 20

Dragon's Dogma II
Dragon's Dogma II

Mar 22

Persona 3 Reload
Persona 3 Reload

Mar 11

It Takes Two
It Takes Two

Mar 06

Blasphemous II
Blasphemous II

Jan 15

Recently Reviewed See More

I really liked the game up until it decided to throw in a cursed Sen's Fortress/Blighttown crossover section forcing you to do precision platforming with the awful jumping mechanics of Souls games pre Elden Ring while being shot at from a distance. How could anyone think this was a good idea? Did they think people liked the platforming in Souls games?

I could spend endless more hours in this world, deducing languages and nuances in the relationships between them, such a deeply satisfying experience, enhanced by an enchanting soundtrack and mesmerizing art and architecture blending between cozy and luscious and oppressive and intimidating expertly.

One of the most fundamentally satisfying combinations of gameplay loops make this feel so effortlessly solid just from reading the basic description that you hunt fish in a tiny roguelite loop during the day to sell them in your sushi restaurant at night. That is a perfect premise already. The presentation, music and steady supply of new systems, upgrades and tons of little gameplay twists and flourishes then elevate this to greatness and most remarkably keep a consistent fresh pacing over the almost 30 hours it unexpectedly took me to complete this, never running out of steam. It struck a similar nerve for me as Cult of the Lamb last year which I was just as hopelessly addicted to, so beware, Dave the Diver will leech your time and you won't even notice it.