It is a weird sensation to play a game with your eyes closed. The concept doesn't work perfectly, overlapping sounds are a problem when trying to discern the direction of attacks and the scope obviously had to be limited and adjusted to not just have thousands of RPG menues that need to be read out one by one. As a whole it works surprisingly well, though. The immersion achieved by just relying on your hearing in detailed soundscapes is pretty impressive. And while the story and world are standard medieval fantasy, the characters really shine through good writing and emotional performances. I really liked the concise side quest structure, offering self contained vignettes that get straight to the point and can offer variety in setting more easily due to the lack of visuals needed to build unique spaces. Another surprise was the combat system, which has an unexpected depth to it, adding new mechanics constantly throughout the 6 hour experience, while still remaining accessible and simple. This is an interesting counterpart to Before Your Eyes this year and I recommend checking this out just for the novelty of the interaction, it is definitely worth it.

Reviewed on Nov 24, 2021


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