“The untested truths spun by different interests continue to churn and accumulate.

in the sandbox of political correctness and value systems. Everyone withdraws into their own small, gated community, afraid of a larger forum.

They stay inside their little ponds,

leaking whatever "truth" suits them into the growing cesspool of society at large. The different cardinal truths neither clash nor mesh.

No one is invalidated, but nobody is right. Not even natural selection can take place here. The world is being engulfed in "truth."

And this is the way the world ends. Not with a bang, but a whimper.”
- GW

MGS2 is as meta as it gets. From the opening moments of the game, players are put in a world where multiple characters find themselves manipulated as mere "pawns" by a long stretch of puppeteers. Until the very last line post-credits, where the revelation strikes that there exists no definitive master orchestrating the movements of these puppet-like characters. Instead, the higher order is engulfed in a realm of metaphysical complexity. The ending message of MGS2 heavily resonates with today’s societal structure and norms where our attachments are kept in a non-physical form controlled by a selection of the elite filtering the passed content while striving to establish certain moralities on the masses in what they consider universal objectivity.
Those elites are also victims of their own-made algorithms which asks a question, where does this never-ending cycle ultimately find its conclusion?

Saw some reviews where “Raiden” is mentioned negatively and labeled as a bad/wimpy protagonist. Couldn’t disagree more. Raiden by the end becomes a symbol of the people influenced by the internet. Consumers whose energy is drained day by day by being present in this convoluted disgusting mess. To a point where the distinction between reality and fake is blurred as it stresses you out mentally. Raiden’s journey is nothing but twisted and fake, set-up by the “Patriots” to create “S3” which initially was “Solid Snake Simulation” but then revealed to be “Selection for Societal Sanity”. Forcing Raiden into a context that’s manipulated by the “Patriot”. The game's final cutscene portrays Raiden awakening to this constructed reality as he resembles the identity of the "Sons of Liberty". Released in 2001, Kojima's message resonates with future generations that share abstract parallels with Raiden.


Some shots at the final cutscene reminded me of Chantal Ackerman’s “News from Home”.

Reviewed on Jan 09, 2024


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