Enjoyed it to start with but the 'teach as you solve' didn't quite play out thanks to jumps in logic within puzzle sets and a few too many cases of overly complex rules.

I appreciate it trying to evoke The Witness (a great game with a shitty creator) but it being top down meant that the open area didn't live up to its potential, as you're unable to be guided by natural landmarks or structures to the best place to solve/learn the mechanics.

On the positive side, I did like the mansion location which acts as an exam of the rules you've learned combined with art pieces and the environment, and the art style itself never felt like a hindrance to legibility. It also sounds silly but the water sounds were really relaxing when you're standing next to a waterfall trying to work out how flowers or diamonds are meant to work.

Ended up completing 6 of the main sections with some optional puzzles - I might come back to this in the future but my attention span waned pretty fast.

Reviewed on Mar 02, 2024


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