Bannerlord is ever so slightly more than the sum of its parts - clunky inventory management, Chivalry-adjacent combat, and a dynamic open map combine to make something pretty special. I can't overlook the shortcomings in each element of the whole game, but the potential for emergent storytelling seems there. Almost 40 hrs in and I haven't even completed a campaign, I feel like the core loop of the game wears a little thin after this long. Still, I had fun with the time I spent with it, but I am not sure I want to keep scraping to find more to love.

Reviewed on Mar 15, 2024


Comments