After logging just under 3 hours and looking up a longplay to see that I've still got 2 left, I think I'm probably gonna stop playing this for now, especially since my opinion on this likely isn't going to change with any more time spent on it. That isn't to say this is bad, not by any means--it's just a little too long for a typing game where the narrative is too light to really serve as a hook.

I honestly think my biggest issue is the parts between the typing. Navigating environments and switching back and forth from the diagonal movement controls which take some getting used to, back to traditional typing and trying to find your spot on the keyboard, started out a minor issue but it seemed to grow as the game went on. It just feels awkward when you're swapping between typing words and moving around every 5 or 10 seconds. The game is at its best during the sequences when you're thrown a bunch of words one after another and you don't have to concern yourself with movement--when you're in the flow state and making lots of snap judgements about how quickly enemies are moving towards you and how many letters it takes to damage them, it's pretty damn great. It's just a shame that what makes this unique from other typing games (its hybridization with an action-adventure-y game) is also where the most of its friction comes from.

Reviewed on Oct 11, 2023


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