certainly plenty of dumb bullshit present, especially as it goes on, but that doesn't really change it into not being one of the most fun to control FPSes of all time...

really makes you wonder if the outsized influence of the cinematic leanings of half-life resulted in the medium worse in the end, with the entire big budget space not content to finetune and speed up their games, instead opting to re-do ideas from hollywood but worse. there's very much been a push in the indie sphere to get back to this sort of thing and there's always gonna be a market for it, but the overwhelming decline in popularity of singleplayer fps campaigns (combined with the continued floppage of every comp-focused movement shooter) shows that it will probably be many years before we again see the year's biggest shooter be this snappy and transparent.*

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*doom doesn't count. doom has a press to lock on and kill enemy button which changes the flow greatly, with eternal especially completely ignoring the aspect of quick environment traversal present here instead opting to lock you in big kill rooms until it decides to let you move on. games like ultrakill are the real continuations of this style

Reviewed on Mar 29, 2024


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