Perfectly competent guideline Tetris game. Although, the "story" mode (the main reason I played this) is a bit of a misnomer--so, you know how Tetris tends to have an endless mode and a marathon mode? Yeah, well, the story mode is just marathon mode. There's a opening cutscene that does some worldbuilding, some blurbs in the info menu, and a short little 3-5 second long animation when starting and ending a game, but that's about it, as far as a proper story goes.

Still, it's guideline Tetris, and guideline Tetris is good. Some of the modes are definitely better than others, Hot-line is interesting since you're incentivized to stack poorly and be good at recovering near the top, Fusion introduces single block pieces that can't be cleared away which makes clearing the board a fun challenge. They're not all hits though, Sticky doesn't ask you to play any differently than in normal Tetris (except you get cascades now), Cascade is fine (but I found chaining cascades much easier in Fusion), and Square isn't great since it fucks with the bag system and asks you to build these really ugly and imposing squares, but at the end of the day you don't have to play all of the modes and you still get Tetris.

Didn't take me very long to mute the announcer though, I never do that in any Tetris game but I can only handle so much sensually whispered "single"s before it gets annoying, which it turns out is only like 30 minutes worth.

Reviewed on Apr 05, 2024


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