Alex's Cowabunga Collection Marathon, Pt. 11 of 13

Radical Rescue has a LOT of potential as a concept. It's such a shame that we didn't get more TMNT games in this style! It's a thoroughly enjoyable Metroidvania with a couple of downsides. The main issue is the map, which is just boxes, with no doorways shown. This means that even though 4 or 5 rooms are touching each other, there may only be one way in or out of some of them, and if you were playing in 1993, you'd have nothing to do but trial-and-error your way through, hoping you don't get horribly lost. The second issue is how difficult some of the bosses are. The boss rush at the end followed by a tough-as-nails Shredder fight must have broken the spirits of countless kids in the 90s. If this game were to get an AM2R or even a Samus Returns, these are the only mechanics that would need updating.

Thankfully, if you're playing in the Cowabunga Collection, a detailed map is only a few button presses away at any given moment, and you can rewind or save scum your way through bosses if they're giving you trouble. Since that's how I played Radical Rescue, I had a fantastic time! Rescuing each of your brothers as Michelangelo is a much more unique premise than most of the TMNT games, and each turtle has different traversal ability, making each of them feel more specialized.

This is also (so far) the longest game in the Cowabunga Collection, which was a pleasant surprise. Everything else can be knocked out in about an hour, but this took me around 3 even while using the map. If you've picked up the collection just to play a few specific games, don't skip this one!

Reviewed on Sep 11, 2022


3 Comments


1 year ago

Now that you’ve floated the concept of an AM2R/Samus Returns for this game I won’t be able to get it out of my head

1 year ago

Nah don't worry about it, it would only be the absolute best thing ever, nothing worth losing sleep over

1 year ago

eye twitches